Full Job DescriptionDuties & Responsibilities:
Provide technical advice and support for artists.
Create global and show-based scripts and tools inside DCC packages such as Maya, Houdini, or Nuke.
working directly with artists to investigate and address urgent issues related to custom pipeline tools.
helping to engineer solutions (tools and workflow) for pipeline enhancements and fixes.
Collaborate with pipeline team, software developers, CG Supervisors, and artists to improve and refine overall workflow and determine the best solutions to problems.
Troubleshoot to implement solutions with Department Supervisors
Aids in the development and maintenance of applications and creative pipeline tools and techniques to improve productivity
Provides weekly updates on Pipeline development status, and notifies stakeholders of any upcoming production risks
Ensure requests for new tools are connected with company strategy
Meet delivery deadlines and work proactively conforming to production needs.
2+ years of experience in VFX or CG or equivalent experience is required.
Solid understanding of the pipeline process of CG (modeling, animation, rigging, texturing, lighting, fx) and compositing (Nuke).
Expert knowledge of colorspaces, LUTS, media formats, gamma, .ccc, etc.
Experience in developing tools for DCC packages such as Maya, Houdini, or Nuke.
Complete knowledge of up-to-date Production Technology/IT methods, practices, and trends
Ability to collaborate and offer solutions with great problem-solving skills
Strong communication skills both in written and verbal. The ability to articulate both with technical and non-technical teams.
The ability to translate an artist’s perspective while designing tools with a focus on usability
Very strong Python knowledge and various Python libraries. Working knowledge of MEL.
The ability to prioritize production needs while multitasking on various development tasks varying concurrent short-term and long-term priorities.
Team player who is able to work independently with minimal supervision
Proficiency in working with one or more renderers (e.g. Renderman, Mantra, Arnold, etc.), and experience with renderer-specific file formats.
Proactive and reactive problem solver to ensure VFX production goes smoothly.
Calm under pressure to stay solution-focused.
Craft and update documentation for tools, techniques, and workflows generated by the Pipeline department.
Previous leadership experience as a Pipeline TD.
Degree in Computer Science, Computer Engineering, or equivalent.
Experience with source control systems and team development.
Experience with C++, SQL, Shotgun, Deadline is an asset.
UI development using PySide / PyQt4 .
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